Add the following code to the bottom of your VisualEffects.ini and remember to write-enable the file before you try
[RepairPack_Active_Red]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_Red'
[RepairPack_Active_Green]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_Green'
[RepairPack_Active_Blue]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_Blue'
[RepairPack_Active_Yellow]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_Yellow'
[RepairPack_Active_MultiColour]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_MultiColour'
[RepairPack_Active_New_Red]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_New_Red'
[RepairPack_Active_New_Green]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_New_Green'
[RepairPack_Active_New_Blue]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_New_Blue'
[RepairPack_Active_New_MultiColour]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'NewRepair.FX_RepairPack_Active_New_MultiColour'
Open your VisualEffects.ini and find the CharacterRepairPackTendril and DeployedRepairerRepairPackTendril sections.
Where it says SpecificationType=RepairPack_Active change it to whatever effect you want to use.
I.E.
Specification=(SpecificationType=RepairPack_Active_Red,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
UPDATE:
Added three new effects, two Multi Colour and one re-done default green.
Modified the default beams to be more noticable, by adding more particles.
Renamed all effects so they are grouped together and can be easily found in the IGEffectsConfigurator.
Contained files: NewRepair.pkg, read me.txt
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