MP-Giza 1.0
by Andrew "IrritAnt" Orman
Email: aorman@hotmail.com
January 2006
Teams: Imperial, Phoenix
Player Spawns: 8 per side
Recommended Player #s: 4-16
Supported Modes: CTF, Fuel
Default Mode: CTF
Number of Bases: 1 per side
Base Sensors: Yes (not in game space)
Base Generator: No
Number of Territories: 0
Vehicles: 1xRover each side
Known Bugs: Intermittent bug where sensor doesn't function until you change sides.
If you encounter any other bugs or have any other feedback, please e-mail me!
Installation
Put MP-GizaBeta.tvm and MP-GizaTextures.pkg in your Content\Maps folder.
Put MP-Giza.mopp in your Content\HavokData folder.
You can download my other maps at FileFront, http://hosted.filefront.com/IrritAnt01
Changes In Version 1.0
- Added updated optimised column meshes thanks to killadee.
- Fixed texture misalignments in the Imperial base and on the main pyramid.
- Fixed a bug where the player spawned with no visible weapons and was invulnerable.
- Changed the textures on the terrain
- Minor terrain tweaks, primarily smoothing out some rough patches.
- Added some more water and trees.
- Added some detail meshes to the terrain.
Hints and Tips
Notes
The map contains a handful of simple custom meshes. Originally the column meshes were made in the editor and as such were unoptimised. But big thanks to killadee at Visual Torment for running them through Max and welding all the vertices!
The new Egyptian textures are by Sock, sock@planetquake.com. I had to adjust their brightness and contrast to fit. They're also lower res than usual Unreal textures, but I think they turned out okay. I didn't end up using all the textures he had included in his texture pack.
Sock's original readme file is duplicated below;
============================================================
Date: 13th August 2001.
file: tp-egyptian.zip
author: Sock
email: sock@planetquake.com
URL: http://www.planetquake.com/simland
Version: 1.5
============================================================
COPYRIGHT NOTICES
-----------------
If you use any of these Egyptian shader/textures I kindly ask
YOU to give me credit for my work within your README file or
TEXT file distributed with your map/mod.
============================================================
Testing of Shaders
------------------
* All of the shaders included with this texture pack have been
tested with Q3 point release 1.27g.
============================================================
Instructions for using the Egyptian Texture Pack
---------------------------------------------------
** You must have installed the Q3 editor tools first **
1. Extract the tp-egyptian.zip file in the BASEQ3 directory.
This will create 6 texture directory under the
BASEQ3/TEXTURES directory as follows :-
BASEQ3/TEXTURES/EGYPTSOC_FLOOR
BASEQ3/TEXTURES/EGYPTSOC_MAT
BASEQ3/TEXTURES/EGYPTSOC_SFX
BASEQ3/TEXTURES/EGYPTSOC_TRIM
BASEQ3/TEXTURES/EGYPTSOC_TRIMD
BASEQ3/TEXTURES/EGYPTSOC_WALL
2. Goto the SCRIPTS sub-directory under the BASEQ3
directory and find the following
file :- SHADERLIST.TXT.
3. Open this file up in a text editor and add the
following line at the bottom of the file.
EGYPTSOC
4. Close the file and open Q3Radiant and you should
find on the texture menu the 1 new subdirectory.
For a full explaination of each texture/shader please
refer to the website.
Enjoy
Sock
Contained files: MP-Giza.mopp, MP-Giza.tvm, MP-GizaReadme.txt, MP-GizaTextures.pkg
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